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Final Fantasy Renaissance
Hello! And welcome to the Final Fantasy Renaissance project!
This is a labor of love and a personal-challenge project with absolutely no intention of making any profit whatsoever off of this derivative work from the copyrighted source material. All original audio and image files used in this project were found from various sources on the Internet. I have made some very minor adjustments/improvements to some of these files as needed. Additional image files (such as new character sprites) have been created by me to accommodate additional features/content not present in the original game.
This is not a ROM hack. I have actually recreated the entire game from the ground up using Unity. All of the code for this version of the game was written by me.
Final Fantasy Renaissance (FFR) is intended as a tribute to the original Final Fantasy game released by Square on the Nintendo Entertainment System in 1990 (US version). There are currently two distinct game modes in FFR. “Classic Mode” and “Renaissance Mode”.
Classic Mode is, first and foremost, intended as a faithful recreation of the original Final Fantasy game…but…with all known bugs fixed (such as spells that never worked before or NPC characters who are invisible or can move through walls).
Renaissance Mode is, essentially, the same core game as Classic Mode, but with a number of new job classes available to choose from, as well as new game mechanics added (such as job-specific abilities usable inside and outside of combat). The new job classes I’ve added are all based on job classes introduced in later games in the Final Fantasy series (such as Evoker, Lancer, Blue Mage, and many more…).
This is a labor of love and a personal-challenge project with absolutely no intention of making any profit whatsoever off of this derivative work from the copyrighted source material. All original audio and image files used in this project were found from various sources on the Internet. I have made some very minor adjustments/improvements to some of these files as needed. Additional image files (such as new character sprites) have been created by me to accommodate additional features/content not present in the original game.
This is not a ROM hack. I have actually recreated the entire game from the ground up using Unity. All of the code for this version of the game was written by me.
Final Fantasy Renaissance (FFR) is intended as a tribute to the original Final Fantasy game released by Square on the Nintendo Entertainment System in 1990 (US version). There are currently two distinct game modes in FFR. “Classic Mode” and “Renaissance Mode”.
Classic Mode is, first and foremost, intended as a faithful recreation of the original Final Fantasy game…but…with all known bugs fixed (such as spells that never worked before or NPC characters who are invisible or can move through walls).
Renaissance Mode is, essentially, the same core game as Classic Mode, but with a number of new job classes available to choose from, as well as new game mechanics added (such as job-specific abilities usable inside and outside of combat). The new job classes I’ve added are all based on job classes introduced in later games in the Final Fantasy series (such as Evoker, Lancer, Blue Mage, and many more…).
Final Fantasy Renaissance in the Media
Learn more about all of the new features in Final Fantasy Renaissance!
Join the community!
For the most up-to-date info, and to download the latest playable build, please visit the Final Fantasy Renaissance Project on Discord.
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