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New Job Classes!
One of the original goals of this project was to update Final Fantasy to include additional job classes from later games in the series. So far, in addition to the six original job classes of Warrior (Fighter), Thief, Monk (Black Belt), Red Mage, White Mage, and Black Mage...Final Fantasy Renaissance also includes the following ten NEW job classes (with plans to add many more over time)!
New Job Abilities
All job classes currently available in Final Fantasy Renaissance have been given a little extra love, adding a slew of new abilities (for use inside and outside of combat), as well as passive traits, and (upon receiving job promotion in-game)...LIMIT BREAKS!
MonkCombat Skills
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White MageCombat Skills
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ArcherCombat Skills
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BardCombat Skills
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Dark KnightCombat Skills
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GeomancerCombat Abilities
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Green MageCombat Abilities
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SpellbladeCombat Abilities
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Achievements System
An in-game Achievements system has been added, for those players who want an extra challenge, or for those who simply enjoy a little bit of recognition for their accomplishments. With well over 150 achievements to unlock, you're sure to find plenty of things to do in FFR. There are even a handful of hidden achievements that won't appear in the list until you have met their requirements. See if you can find them all!
Configuration Options and Quality-of-Life Features
FFR offers an Options menu (accessible at any time by pausing the game), which offers a number of configuration options to make your playtime more enjoyable. These options include:
- Customizable controls
- Gameplay speed modifiers
- Music and sound effects volume options
- Accessibility options for disabling screen flashing effects
- and more...
Bug Fixes
The original version of Final Fantasy on the NES was notorious for many bugs such as spells that don't actually do anything, and weapons that should be more effective against specific monster families not behaving any differently.
In Final Fantasy Renaissance, painstaking efforts have been made to ensure that all known bugs from the original game are "fixed" in this version. In particular, this has presented an opportunity to resolve the famous "critical hit" bug that caused most of the weapons in the original game to have incorrectly high critical hit rates, and which was never fixed in any official ports or remakes of the game over the years.
For a full list of all known bugs that have been fixed in Final Fantasy Renaissance, see the attached file:
In Final Fantasy Renaissance, painstaking efforts have been made to ensure that all known bugs from the original game are "fixed" in this version. In particular, this has presented an opportunity to resolve the famous "critical hit" bug that caused most of the weapons in the original game to have incorrectly high critical hit rates, and which was never fixed in any official ports or remakes of the game over the years.
For a full list of all known bugs that have been fixed in Final Fantasy Renaissance, see the attached file:
pre-existing_nes_bugs.xlsx | |
File Size: | 8 kb |
File Type: | xlsx |
Minor Changes
A number of minor changes and a variety of "quality-of-life" improvements have been made in Final Fantasy Renaissance in order to make the game more enjoyable. The goal here was to try not to make any changes so significant that they detract from the authentic look and feel of the original game, but to simply enhance the experience in subtle ways that would only be noticeable by the most die-hard of fans.
These changes include things such as:
For a full list of all minor changes incorporated into Final Fantasy Renaissance, see the attached file:
These changes include things such as:
- Party character name length increased from 4 text characters to 6 text characters
- Added descriptive info displays for weapons/armor/spells/items in shops and main menu
- Character sprites now animate to indicate if they can equip selected weapons/armor/spells in shops and main menu
- Added descriptive info displays for spells, abilities, and usable items in battle
- Recoloring of some job class world sprites to match battle sprites
- Split Items and Key Items into separate sub-pages in main menu
- Consumable Items are listed in a fixed order in the main menu, with HEAL items always first
- more...
For a full list of all minor changes incorporated into Final Fantasy Renaissance, see the attached file:
minor_changes.xlsx | |
File Size: | 15 kb |
File Type: | xlsx |
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